Quality of Life

Games have their ups and downs but in the current age of monthly blockbuster hits, we still find little things that break the joy of time well wasted.

Between Players
Between Players
Quality of Life
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Episode 007

Summary

There isn’t anything more frustrating than losing your focus. The trance-like state that you can be in while playing games, like a spell, gets broken by choices that seem to be available.

The frequency and quality of games over the last 5 years have been incredibly high. As a pro-casual gamer it is all but impossible to keep up with the relentless release schedule. I myself am contending with a backlog of titles that, I dread, will never be complete.

With such limited time to devote to this hobby it should be easy to avoid pitfalls. The well tread loops of loot drops, discovering shortcuts to interlocking routes, mastering enemy patterns, etc… all serve to keep us in one place. Six feet from the couch.

But even with all these studios producing high-quality computer generated adventures, patterns slip through QA that can remove all commitment. Josh Hunt joined me to examine some of these dark user patterns and catalogue experiences that if removed, would have made for a flawless game.


Tell us about your favorite Quality of Life in a video game and let us know if you are enjoying the show or what we can do to improve it via electronic mail or on twitter @betweenplayers

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Thank you for listening to the show.


SHOW NOTES:

Special Thanks

IllustartionEvan McIntyre

Music & Audio ConsultingJosh Hunt