2018 gave us an overwhelming selection of action adventure titles to enjoy, and none of them shone as brightly as the jeweled handle of the Leviathan axe carving through our TV screens. Sony and Santa Monica studios gave Cory Barlog and his talented team of artists, what seems like limitless creative opportunity to create an engaging story accompanied by incredibly satisfying exploration and action gameplay.
The Ax, The Boy, The Gods, The Monsters, The Realms. Everything in the setting of God of War feels cohesive and expertly knit together. Kratos desires to hide within the world that appears to be falling apart, his past, and his progeny are drug into the machinations of Odin’s children.
Triple A titles should all be at this same level. It has all of the massive action moments that you want to entertain and delight but the quiet moments with Mimir in your boat telling stories or listening to the two dwarves complain about each-other’s work, really draws you in.
God of War is wracked up awards that were well earned and deserved. Josh and I talk about some of these finer game points and we can’t recommend it more.
If you have been on the fence about spending time with Kratos and friends, you should go ahead and get it. All the fine details in the game are pulled off with a professional grace that is impossible to ignore.
3 out of 3 stars. You need to add God of War to your list of todos ASAP.
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Illustration – Evan McIntyre
Music & Audio Consulting – Josh Hunt
Background Music – Artist: Bear McCreary