Agency Through An Avatar

Agency Through An Avatar

 
 
00:00 / 0:30:04
 
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Episode 008

Summary

Something you create and also take with you. A reflection of you, but not of your image.

Avatars in games are not a new thing. Being represented as a 3D photo realistic polygonal model, is a far cry from our humble start. Our beginnings as paddle in space, or a hungry little mouth running from ghosts, or even a plumber trying to rescue a princess.

Inanimate objects in I Am Toast, anthropomorphized Raving Rabbits, or a simple adventurer with pointy ears and sword are us. They are extend us in that virtual plane as we conduct their movements, agonize over their steps.

These pixel powered apparitions are more than figures moving on our every whim. We can find ourselves attached to these surrogates, especially the ones we design ourselves. Spending an hour or more in a character creation screen, tweaking every possible combination until we have designed that next perfect reflection.

My friend David Diers will tell us about his, a red headed paladin that fights to protect those less fortunate. She has had a long history with him and it is amazing.


Tell us about your an Avatar you have and let us know if you are enjoying the show or what we can do to improve it via electronic mail or on twitter @betweenplayers

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Thank you for listening to the show.


SHOW NOTES:

Special Thanks

IllustartionEvan McIntyre

Music & Audio ConsultingJosh Hunt

Background Music – Artist: Asthetic
Track: Space Trip II Chillwave – Synthwave – Retrowave Mix

A Strong Female Protagonist

A Strong Female Protagonist

 
 
00:00 / 25:32
 
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Episode 001

Everything about the gaming industry in its current state is very clearly built around appeasing their primary audience or whom the industry sees as the largest audience.

Gender representation, and more specifically, the portrayal of women is a big topic right now in video games. Within the vast library of content we have to pick from, how is it that the portrayal, roles, and playable options for female gamers and game characters appear to be so narrow?

When I refer to narrow options, I am referring to how these characters look and interact with the environment they are confined to. Not just as a different skin on a model 3d model, but a wholly unique character.

As a male gamer I have a myriad of well designed options to choose from when representing myself in a game. But I am rarely impressed with what publishers produce as a Strong Female Protagonist.

In this first episode I sit down and have a chat with my buddy and fellow gamer, Stacie about her thoughts on female representation in games.

Special Thanks

Illustartion Evan McIntyre
Audio Consulting Josh Hunt
Music Anamanaguchi – Dawn Metropolis