Loot, Die, Repeat

Loot, Die, Repeat

 
 
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Episode 016

Summary

If our hobbies carried a title that was analogous to a job, ours would probably be something like, “Inventory Manager.” Mari Kondo would find our compulsion to hoard digital items found in games like Diablo, or Torchlight to be, “of great concern.”

Danh and I take a dive into the deeply addicting grind of loot collection. We share a common thread and propensity for these sorts of unending cycles in game mechanics.

As in the last episode, Diablo plays a sort of central role in the formation of our interests in grinding levels, material, and items in this Groundhog Day flavored digital experience. We have carved in literally 100’s of hours honing our goals, yet never quite gaining perfection. And maybe that is what brings us such enjoyment.

Attaining mastery is a lofty goal with Torchlight, Destiny, the Division, Borderlands, and so on. They are designed to hold our attention and yet at the same time allow us to feel the assent towards tangible success. We are getting there but, there are miles to go before we rest.


Did we miss something about the compulsion to find, collect, and keep loot? Are you bored of the grind? Let us know if you are enjoying the show via electronic mail or on twitter @betweenplayers

Thank you for listening to the show.


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Special Thanks

GuestDanh Hoang

IllustrationEvan McIntyre