In the past we would have been considered extremely dedicated gamers,
sacrificing long hours to Playstation or Nintendo gods without a second
thought. We didn’t have a lot of money but we had time.
Now that we have a full load of adult responsibilities we look for
opportunities to unwind and decompress but with an ever growing surplus
of games in our Steam accounts, it seems like a task that will never be completed.
We want to play, but what do we choose based on our limited time?
How do you find time to play games?
Tell us about your favorite quick players and let us know if you are enjoying the show or what we can do to improve it via electronic mail or on twitter @betweenplayers
You can also leave comments on our tracks on SoundCloud
Everything about the gaming industry in its current state is very clearly built around appeasing their primary audience or whom the industry sees as the largest audience.
Gender representation, and more specifically, the portrayal of women is a big topic right now in video games. Within the vast library of content we have to pick from, how is it that the portrayal, roles, and playable options for female gamers and game characters appear to be so narrow?
When I refer to narrow options, I am referring to how these characters look and interact with the environment they are confined to. Not just as a different skin on a model 3d model, but a wholly unique character.
As a male gamer I have a myriad of well designed options to choose from when representing myself in a game. But I am rarely impressed with what publishers produce as a Strong Female Protagonist.
In this first episode I sit down and have a chat with my buddy and fellow gamer, Stacie about her thoughts on female representation in games.