The Last Guardian

The Last Guardian

 
 
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Episode 004

A short reflection on this long awaited/forgotten title that doesn’t quite hit all the notes for me.

Hello there friends and listeners, thank you again for your time in listing to my thoughts and ideas. On this occasion, I wanted to be able to deliver all my thoughts regarding the latest title from Fumito Ueda while it was still a strong impression.

I wasn’t necessarily waiting for The Last Guardian to ever arrive. I figured it would have had the slow death of silence that so many titles like it experienced during the generational changes in hardware. Clearly, TeamIco had missed the PS3 window entirely, and aside from an HD Collection re-release of the first two games, I had assumed Trico had been put to bed.

But lo, in the final quarter of 2016, just as it seemed the universe was opening and interdimensional rift above us, a shower of titles came rushing through the gates.

Trico seemed to crash through many reviewers without much of a beating, and I think it could have been a little more seriously critiqued as something of an exercise in too little, too late. While filled to the brim with captivating art and mysteries to behold in our imaginations, gameplay controls and frame-rates all seemed to bore down on the quality of the title.

Do you think I have missed the mark on this?

Tell us about your favorite quick players and let us know if you are enjoying the show or what we can do to improve it via electronic mail or on twitter @betweenplayers

You can also leave comments on our tracks on SoundCloud

Thank you for listening to the show.


Special Thanks

IllustartionEvan McIntyre

Audio ConsultingJosh Hunt

Music – dark cat – Maple Adventure

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Time

Time

 
 
00:00 / 0:32:17
 
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Episode 003

Updated: 10/16/2019
I remember I used to have time to play games.

A recurring theme in this podcast is the notion that, both myself and the people I interact with are Hard-Casual Gamers.

I am apart of the Millennials, which anyone born between 1977 and 2000. Although, there is no a universal agreement on this definition. Millennials in the US total more than 80 million.

Stats according to the census: as of July 1 2015 Source: https://obamawhitehouse.archives.gov/sites/default/files/docs/millennials_report.pdf
If you prefer to grab a copy here I have added it to our archive.

In the past we would have been considered extremely dedicated gamers, sacrificing long hours to Playstation or Nintendo gods without a second thought. We didn’t have a lot of money but we had time.

Now that we have a full load of adult responsibilities we look for opportunities to unwind and decompress but with an ever growing surplus of games in our Steam accounts, it seems like a task that will never be completed.

We want to play, but what do we choose based on our limited time?

How do you find time to play games?

Tell us about your favorite quick players and let us know if you are enjoying the show or what we can do to improve it via electronic mail or on twitter @betweenplayers

You can also leave comments on our tracks on SoundCloud

Thank you for listening to the show.

SHOW NOTES:

Guest

Dave Rupert

Games we recommend from our chat

Special Thanks

IllustartionEvan McIntyre

Audio ConsultingDavid Diers

MusicAnamanaguchi – Dawn Metropolis

Difficulty

Difficulty

 
 
00:00 / 0:20:21
 
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Episode 002

Easy, Normal or Hard.

When games were younger, it seemed like there was one level of difficulty. And apart from secret codes, there wasn’t much you could do to improve your chances of success other than practice.

Is the challenge what makes a game compelling, interesting, or even valuable?

What are we getting out of the experience as a whole, without consequence?

Why does there appear to be an obsessed recently with the difficulty?

Do you remember the first game you played where you tried to crank it up to hard and decided it was too much?

Somehow, the notion of difficulty has migrated into the realm of modern game mechanics. Or more appropriately, difficulty has been sort of singled out in some cases as a pseudo mechanic.

What do you think about difficulty?

Tell us about your harrowing tales of game difficulty via electronic mail or on twitter @betweenplayers

Games we talked about

Special Thanks

Illustartion Evan McIntyre
Audio Consulting Josh Hunt
Music Anamanaguchi – Dawn Metropolis

A Strong Female Protagonist

A Strong Female Protagonist

 
 
00:00 / 25:32
 
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Episode 001

Everything about the gaming industry in its current state is very clearly built around appeasing their primary audience or whom the industry sees as the largest audience.

Gender representation, and more specifically, the portrayal of women is a big topic right now in video games. Within the vast library of content we have to pick from, how is it that the portrayal, roles, and playable options for female gamers and game characters appear to be so narrow?

When I refer to narrow options, I am referring to how these characters look and interact with the environment they are confined to. Not just as a different skin on a model 3d model, but a wholly unique character.

As a male gamer I have a myriad of well designed options to choose from when representing myself in a game. But I am rarely impressed with what publishers produce as a Strong Female Protagonist.

In this first episode I sit down and have a chat with my buddy and fellow gamer, Stacie about her thoughts on female representation in games.

Special Thanks

Illustartion Evan McIntyre
Audio Consulting Josh Hunt
Music Anamanaguchi – Dawn Metropolis